Myriad: Scaling Future Envisioning via Sparse, Step-wise Trajectory Diffusion

Envisioning the Future, One Step at a Time

Summary
Problem
Method
Results
Takeaways
Abstract

This paper introduces Myriad, an autoregressive diffusion model that predicts open-set future scene dynamics as step-wise inference over sparse point trajectories rather than dense pixels. It achieves state-of-the-art predictive accuracy on the new OWM benchmark while enabling sampling speeds orders of magnitude faster than dense video simulators.

TL;DR

Myriad is a 665M-parameter autoregressive diffusion model that abandons the "visual tax" of generating pixels to focus exclusively on sparse point trajectories. By simulating futures step-by-step, it can unroll thousands of plausible, physically consistent trajectories in the time a traditional video model generates just one, enabling complex zero-shot planning and superior open-set motion prediction.

Background Positioning: This work represents a shift from appearance-centric generative models (Sora, SVD) to dynamics-centric reasoning, occupying a unique niche between rigid physics engines and heavy video simulators.

The Problem: The "Visual Tax" and the Chaos of One-Step Prediction

Predicting the future is a massive search problem. If a billiard ball is struck, there are infinite potential outcomes based on microscopic variations in friction or contact. Current state-of-the-art (SOTA) video models like Wan2.2 or CogVideo-X attempt to solve this by "painting" every pixel. This incurs a massive visual tax: the GPU spends more time generating the texture of the billiard cloth than calculating the trajectory of the ball.

Furthermore, many trajectory models attempt "one-shot" prediction—jumping from frame 0 to frame 100. This is physically impossible for complex scenes where the outcome is a result of a sequential chain of interactions.

Methodology: The Dynamics-Centric Architecture

The core insight of Myriad is to model the distribution of possible future motion over sparse points.

1. Motion Tokens & Randomized IDs

Instead of pixel patches, the model consumes "Motion Tokens." These tokens fuse spatial features (retrieved via bilinear sampling from a DINOv3 encoder) with a unique Randomized Trajectory Identifier. By drawing IDs from a unit sphere , the model remains nearly orthogonal across points, allowing it to scale to an arbitrary number of query points without retraining.

Model Architecture: Motion Token Construction

2. The Scale Cascade & Flow Matching

Motion in the real world is "heavy-tailed"—objects mostly move a little, but occasionally jump a lot. Myriad uses a Posterior Flow Matching (FM) Head with a "Scale Cascade." This tanh-saturated input stack allows the network to handle tiny sub-pixel tremors and massive leaps simultaneously without numerical instability.

Posterior FM Head and Scale Cascade

3. Fast Reasoning Blocks

To maximize throughput, the authors implemented Fast Reasoning Blocks. These fused layers combine self-attention (between trajectories) and cross-attention (to the image) into a single residual pass, cutting kernel launches in half and doubling sampling speed.

Experiments: Planning and Benchmarking

The authors introduced OWM (Open-World Motion), a benchmark of 95 in-the-wild videos with static cameras to measure physical plausibility.

Results vs. Video Models

In a head-to-head comparison with models like Stable Video Diffusion (SVD), Myriad was not only more accurate in a "best-of-5" attempt but dominated in "Best-within-5min" tests. Because Myriad can sample 2200 futures per minute (vs. SVD's 0.7), it can exhaustively explore the probability space of an interaction.

Performance Comparison Summary

Zero-Shot Planning (Billiard Shot)

The most striking result is in counterfactual planning. To sink a billiard ball, a model must test hundreds of "what if" scenarios. Myriad achieved 78% accuracy, nearly matching an Oracle simulator (84%), while video-based world models collapsed to <20% because they simply couldn't generate enough "hypotheses" in time.

Critical Analysis & Takeaways

Why it works: Myriad succeeds because it respects the incremental nature of uncertainty. By factorizing the future into short, locally predictable steps (), it avoids the error accumulation that plagues one-shot models and the compute-sink of video models.

Limitations:

  1. Static Camera: The current formulation assumes a stationary observer. While 3D re-projection can mitigate this, it is a significant constraint for mobile robotics.
  2. Tracking Bias: It relies on "pseudo-ground truth" from trackers like TAPNext, meaning it can only be as good as the labels it harvests.

Conclusion: Myriad is a compelling argument for Sparsity in Reasoning. As we move toward autonomous agents, the ability to rapidly simulate 1,000 possibilities in "motion space" will likely be more valuable than generating a single high-fidelity video of a failure.

Find Similar Papers

Try Our Examples

  • Search for recent papers that utilize sparse point trajectories as primary representations for world models or robotic planning instead of dense latent spaces.
  • Which paper first proposed the concept of 'visual tax' in the context of video generation, and how do other models like Flow Poke Transformer (FPT) compare in removing it?
  • Examine research that applies Flow Matching or Diffusion models to multi-agent trajectory forecasting in non-static camera environments.
Contents
Myriad: Scaling Future Envisioning via Sparse, Step-wise Trajectory Diffusion
1. TL;DR
2. The Problem: The "Visual Tax" and the Chaos of One-Step Prediction
3. Methodology: The Dynamics-Centric Architecture
3.1. 1. Motion Tokens & Randomized IDs
3.2. 2. The Scale Cascade & Flow Matching
3.3. 3. Fast Reasoning Blocks
4. Experiments: Planning and Benchmarking
4.1. Results vs. Video Models
4.2. Zero-Shot Planning (Billiard Shot)
5. Critical Analysis & Takeaways