Co-constructing Heritage: Breaking the Silence of Digital Archives with Interactive Narratives

Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative

2018-01-01
Nicole Basaraba
Summary
Problem
Method
Results
Takeaways
Abstract

This paper introduces a transdisciplinary framework for creating and evaluating "Non-fiction Interactive Digital Narratives" (IDNs) applied to cultural heritage. It focuses on co-constructing history via a web-based platform, specifically tested on UNESCO’s Australian Convict Sites to democratize heritage storytelling.

TL;DR

Museums and historical sites are sitting on mountains of digitized data that the public rarely engages with deeply. This research moves beyond static archives by proposing a non-fiction Interactive Digital Narrative (IDN) framework. By treating the public as "produsers" rather than passive observers, the framework seeks to democratize history through a web-based interactive system, using the UNESCO Australian Convict Sites as its primary laboratory.

The Problem: The "Static Archive" Trap

Cultural Heritage Institutions (CHIs) have spent decades digitizing artifacts, but these collections often become "digital graveyards"—fragmented, underutilized, and disconnected from the lived experience of modern tourists.

The core challenge is two-fold:

  1. Fragmented Information: Social media and travel blogs create a "hunt and gather" burden for tourists who must piece together history from disparate sources.
  2. Ludonarrative Dissonance: In interactive systems, players often feel a "detach-ment" when their gameplay actions clash with the underlying story. In a non-fiction context, this translates to a struggle between giving the user agency and maintaining historical integrity.

Methodology: The Creator-Produser Transaction Model

The author tackles these issues by importing "tools" from Media Studies, Narratology, and Human-Computer Interaction (HCI). Instead of a top-down historical lecture, the research proposes a Transdisciplinary Creation Framework.

Key Pillars of the Approach:

  • Multimodal Discourse Analysis (MDA): Analyzing how different modes (text, image, audio) convey meaning across both professional and user-generated content.
  • Cultural Analytics: Using large-scale data analysis to understand how social phenomena and historical interpretations arise in digital networks.
  • The System-Process-Product Triad: Extending Koenitz’s theory, where the system contains all potential stories, the process is the user's interaction, and the product is the unique emergent narrative.

Concept Framework of IDN Theory Note: The image illustrates the complex stakeholder landscape involving CHIs, educators, and the creative industries.

The Use Case: Australian Convict Sites

The research focuses on the UNESCO Australian Convict Sites. This choice is strategic—these sites represent a shared global heritage and provide a massive volume of historical data to test the creation of "Protostories."

Rather than building a complex VR or AR app, the author opts for a web-based IDN. Why?

  • Accessibility: No need for high-end hardware or cellular data at remote sites.
  • Iterative Design: Websites are easier to update based on user participation.
  • Democratization: It allows underrepresented groups to record their own interpretations of these historical sites.

Critical Insight & Future Outlook

The true value of this work lies in the Creator-Produser Transaction Model. It recognizes that heritage is not "frozen in time" but is a result of ongoing social interactions. By providing a formal vocabulary and evaluation framework, the research enables non-academics (like museum curators) to build persuasive narratives that respect historical truth while allowing for user-led discovery.

Limitations & Next Steps

While the framework is robust, the current phase relies heavily on expert validation (curators/historians) to prevent "fake" history. The next frontier involves automating parts of this validation and expanding the IDN into a transmedia experience—potentially linking physical site visits with the digital narrative through Augmented Reality (AR).

Conclusion

This PhD research is a vital step in transforming how we "consume" history. It shifts the role of the cultural tourist from a spectator to a co-author, ensuring that cultural heritage remains a living, breathing social action rather than a dusty digital record.

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Contents
Co-constructing Heritage: Breaking the Silence of Digital Archives with Interactive Narratives
1. TL;DR
2. The Problem: The "Static Archive" Trap
3. Methodology: The Creator-Produser Transaction Model
3.1. Key Pillars of the Approach:
4. The Use Case: Australian Convict Sites
5. Critical Insight & Future Outlook
5.1. Limitations & Next Steps
6. Conclusion