Beyond the Code: Cultural Appropriation and the Transnational Imagination

Cultural appropriation: information technologies as sites of transnational imagination

2012-02-11
Silvia Lindtner, Ken Anderson, Paul Dourish, Paul Dourish
Summary
Problem
Method
Results
Takeaways
Abstract

This paper introduces the concept of "Cultural Appropriation" to CSCW, moving beyond technical tweaks to view technology as a site of transnational imagination. Grounded in multi-sited ethnography of IT professionals in urban China (Beijing/Shanghai), it demonstrates how digital tools are used to navigate modernity, national identity, and cosmopolitan status.

TL;DR

In this seminal piece for CSCW, Lindtner, Anderson, and Dourish argue that technology appropriation is a cultural process driven by "transnational imagination." By studying IT professionals in China, they reveal that appropriation isn't just about changing software—it's about how users use technology to imagine their place in a globalized, cosmopolitan world while navigating domestic political pressures.

The "Local" is No Longer Local

For years, the CSCW (Computer Supported Cooperative Work) field viewed appropriation through a technical lens: a user takes a tool and uses it in a way the designer didn't intend. However, in our hyper-connected era, no setting is truly isolated. The way a developer in Shanghai uses a laptop is influenced by Silicon Valley work ethics, state-driven "harmonious society" policies, and the desire for a cosmopolitan identity.

The authors point out a critical flaw in prior research: treating culture as a taxonomic category (e.g., "Designing for China") rather than a fluid process of meaning-making.

Methodology: Tracing Frictions and Connections

The authors employed multi-sited ethnography, moving between:

  • IT Giants: Observing professionals at IBM, Intel, and Lenovo.
  • Creative Hubs: Analyzing co-working spaces like "c-work" in Shanghai.
  • Policy & Media: Examining state discourses on "Internet addiction" and "Creative Industries."

Model Overview Note: The research spans physical sites and digital "mediascapes," tracing how ideas move across borders.

Key Insights: Technology as a Cultural Object

1. The State's Appropriation: The Moral Filter

The Chinese government views IT as a "double-edged sword." By promoting the narrative of a "Harmonious Society," the state appropriates technology to reinforce traditional Confucian values, labeling certain uses as "healthy" while censoring others. This isn't just control; it's a way of imagining a modernized China that isn't "Westernized."

2. High-Tech Leisure: The Quest for "Suzhi"

The paper explores the "Killer Game" clubs—exclusive social hubs for IT elites. Unlike the stigmatized, "low-quality" (low suzhi) Internet cafes, these clubs use sensor networks and wireless infrastructures to signal a cosmopolitan lifestyle. Participants imagine the game as originating in Silicon Valley (though it's Russian), using it as "international thinking" training. Here, technology is a badge of social class.

3. Remixing the Past: From Workunits to Sharism

In co-working spaces, the authors observed the appropriation of "usable pasts." The space "c-work" is a play on the Maoist "workunit" (danwei), transforming a symbol of state control into a site of "Sharism"—a philosophy combining open-source ethics with local creative aspirations.

Creative Co-working Analysis Note: The interaction between physical space and digital sharing practices at c-work.

Critical Analysis & Conclusion

This paper serves as a vital critique of "othering" in technology design. It suggests that:

  • Appropriation is not linear: It's not about the West giving technology to the East. It's a "cultural encounter."
  • Socio-Technical to Socio-Political: We must expand our view of socio-technical systems to include political and economic forces.
  • Collective Imagination: Systems like social media are not just tools; they are sites where people collectively imagine "who they are" globally.

For practitioners, the takeaway is clear: when designing for global markets, we aren't just shipping features; we are entering into a pre-existing field of transnational imagination. The success of a technology depends on how it allows users to navigate their own identities within this complex web of global and local meanings.

Find Similar Papers

Try Our Examples

  • Search for recent CSCW or HCI papers that apply "transnational imagination" to study digital labor or social media use among migrant populations.
  • Which early anthropological studies of "transnationalism" (e.g., by Arjun Appadurai) informed the current understanding of "mediascapes," and how has this been integrated into Information Systems research?
  • Examine how the concept of "Sharism" or similar collaborative ideologies have been adapted in other non-Western creative technological hubs like India or Nigeria.
Contents
Beyond the Code: Cultural Appropriation and the Transnational Imagination
1. TL;DR
2. The "Local" is No Longer Local
3. Methodology: Tracing Frictions and Connections
4. Key Insights: Technology as a Cultural Object
4.1. 1. The State's Appropriation: The Moral Filter
4.2. 2. High-Tech Leisure: The Quest for "Suzhi"
4.3. 3. Remixing the Past: From Workunits to Sharism
5. Critical Analysis & Conclusion