Beyond the LMS: Leveraging Social Software for Interdisciplinary Service-Learning

Social Software Design To Facilitate Service-learning In Interdisciplinary Computer Science Courses

2018-02-21
Brian Thoms, Evren Eryilmaz
Summary
Problem
Method
Results
Takeaways
Abstract

This paper introduces a specialized Online Social Networking (OSN) platform based on Elgg, designed to facilitate service-learning in interdisciplinary Computer Science courses. It integrates wikis, blogs, and discussion boards to support project management and self-reflection, successfully connecting diverse student teams with six community partners.

TL;DR

Higher education is facing a generational shift. Generation Z students, defined as digital natives, find traditional Learning Management Systems (LMS) restrictive and socially isolated. This paper presents an experience report on COMP342, a course that replaces standard LMS workflows with a customized Online Social Networking (OSN) platform. By utilizing Wikis, Blogs, and Discussion boards, the course successfully navigated the complexities of interdisciplinary service-learning, delivering real-world impact for non-profit community partners.

The Problem: The "Social Gap" in Academic Software

Current pedagogical approaches increasingly favor Service-Learning—a high-impact practice where students solve community problems. However, the authors argue that the predominant delivery mechanism, the LMS, is a bottleneck:

  • Limited Interaction: LMS platforms often prioritize content delivery over peer-to-peer "friending" and profile building.
  • Rigid Structures: Service-learning requires flexible project management and a "permanent artifact" that can be shared with external partners; most LMS environments are closed loops that expire after the semester.
  • Gen Z Disconnect: Digital natives expect the fluidity of social media (Facebook, Instagram) in their collaborative workspaces.

Methodology: The Elgg OSN Architecture

The researchers deployed a customized installation of Elgg, an open-source social engine. The environment was architected to serve three specific pedagogical needs:

  1. Wiki (The Engine of Collaboration): Used for Phase 1-3 deliverables. It provided a centralized, version-controlled space for requirement gathering, user-persona construction, and strategic design documents.
  2. Blog (The Mirror of Reflection): Since service-learning requires frequent self-reflection, blogging allowed students to build an "intellectual identity" by documenting their personal growth and challenges.
  3. AOD (The Community Glue): Asynchronous Online Discussions facilitated cross-team knowledge exchange, ensuring that local project insights became global class knowledge.

COMP342 Landing Page Figure 1: The customized Elgg interface showing the activity feed and group dashboard.

Real-World Intervention: Six Projects, Diverse Impact

The course was not just theoretical. Students (only 20% of whom were CS majors) were split into interdisciplinary teams (Communication, Sociology, Psychology, etc.) to assist six community partners:

  • Youth Organizations: Developing Instagram campaigns for drug awareness.
  • Non-profit Museums: Using surveys to re-target millennial visitors.
  • Educational Outreach: Establishing Twitter-based donor engagement strategies.

The Wiki served as the primary mechanism for "Requirements Gathering," where students constructed User Personas to help non-profits understand their target audiences.

Wiki Requirements Gathering Figure 2: Example of students using the Wiki to manage project milestones and audience research.

Results & Analysis

The data suggests that the OSN approach significantly outperformed traditional LMS expectations for engagement:

  • High Engagement: Over 20,000 pageviews for a class of only 23 students.
  • Wiki Dominance: 25% of all activity occurred in the Wiki, proving its value as a genuine project management hub.
  • Student Satisfaction: 95% of students felt the software supported "Course Community," a metric where traditional LMS platforms typically score low.
MetricPositive Response (%)
Supported Learning90%
Increased Interaction85%
Fostered Community95%

Critical Analysis & Conclusion

This work demonstrates that interdisciplinary CS courses are most successful when the technology "gets out of the way" by mimicking the social environments students already use.

The Takeaway: Service-learning shouldn't just be about "doing a project"; it’s about creating a knowledge artifact. By using a Wiki-based social platform, the students left their community partners with a living document—a set of best practices and strategies that persisted long after the final exam.

Limitations: The authors noted communication barriers between tech-savvy students and "older demographic" management teams at certain non-profits. Future iterations might need to include "Digital Citizenship" training for the partners as well as the students.

Ultimately, this study provides a blueprint for how Computer Science departments can lead interdisciplinary efforts by providing the social infrastructure needed for high-impact educational practices.

Find Similar Papers

Try Our Examples

  • Search for recent studies comparing the effectiveness of Elgg-based social learning environments versus modern LMS platforms like Canvas or Moodle in project-based learning.
  • Which paper first established the theoretical framework for "Service-Learning in Computer Science," and how does this study's use of social software evolve those original principles?
  • Explore how generative AI and modern collaboration tools (like Slack or Notion) are currently being utilized to replace or enhance the 'Wiki/Blog' workflow in CS service-learning courses.
Contents
Beyond the LMS: Leveraging Social Software for Interdisciplinary Service-Learning
1. TL;DR
2. The Problem: The "Social Gap" in Academic Software
3. Methodology: The Elgg OSN Architecture
4. Real-World Intervention: Six Projects, Diverse Impact
5. Results & Analysis
6. Critical Analysis & Conclusion